We have the dreaded 'crit' on Monday. We should have prepared an A1 size 1-200 plan drawing, one third of which should be fully rendered - annotated etc. At least eight sequential sketches. And at least two sections.
I have spent two solid days on Photoshop, doing the initial render on the plan. Today I will go to my tutorial at Avery Hill and print it, ready to hand-render over the weekend to finish it off.
I haven't done any more to my sections - or to my sequential sections - and every one of them that I have drawn previously now needs to be changed because 'things' have changed in my park. The pool, for example, which I think was my favourite sketch. I took literally HOURS finding people sitting in the right position to place on my pool steps, then putting them in using Photoshop and trying to make them look 'blended' with the surroundings. The whole thing took me an entire day. Jamie says about 20 minutes per sketch - ha ha. But I suppose without the Photoshop additions it might be almost realistic. But then it's all about uniformity and making all the work look similar rather than different styles on different bits of drawing. Anyway, my pool sketch, which I will post below - just because I can - now needs changing. I have decided not to have steps around the pool because there will just be too many seating steps in Park Plait - what with the 'stramp' too. I did, however, find a really nice example of a low buxus tightly clipped hedge around a pool (Vandamme garden, Bruges - Jacque Wirtz) and I have decided to use this idea - a line of green will break up the space and echo the horizontal plane of the stramp steps.
It's interesting that this time around the process feels more familiar and more achievable. I am aiming to make my plan less 'diagrammatic' than the 1-500. Now I know the word to describe what I originally called 'whooshy' in a previous post. I think the hand-rendering will help as I put in some texture over paths etc. I think I'm going in the right direction - and most importantly I quite like all the elements in my design. I just hope I can bring them together in a presentable sort of manner.
The crit will, as always, be brutal. But at least we know what to expect.
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